﻿
function KillError() 
{ 
	return false; 
} 
window.onerror=KillError; 

function mhEnter()
{
	//window.event.srcElement.filters[0].apply();
	window.event.srcElement.className="lt1";
	//window.event.srcElement.filters[0].play();
}
function mhLeave()
{
	//window.event.srcElement.filters[0].apply();
  window.event.srcElement.className="lt0";
 // window.event.srcElement.filters[0].play();
}